Dungeon Dwarves

Dungeon Dwarves

By Netflix, Inc.

  • Category: Games
  • Release Date: 2022-02-01
  • Current Version: 1.10.0
  • Adult Rating: 9+
  • File Size: 444.35 MB
  • Developer: Netflix, Inc.
  • Compatibility: Requires iOS 15.0 or later.
Score: 4.58472
4.58472
From 301 Ratings

Description

Available exclusively for Netflix members. Behold the ultimate idle dungeon crawler! Explore dungeons, vanquish monsters, and collect goodies to upgrade your warrior's abilities and weapons. Tap your way through deep dungeons, fight as a team and show your enemies what Dwarves are really made of! Features include: • New and exciting dungeons to explore. You never know what’s around the next corner... • Use your Dwarves' special abilities to devastate everything on their paths, from stones to walls to monsters and bosses. • Abilities range from heavy weapon strikes on objects to dealing damage on multiple enemy tiles. • Power up your party by leveling up your Dwarves, upgrading special abilities and collecting new gear and weapons. • Discover and smash treasure-filled chests throughout the mines, caverns, jungle and dungeons. • Stick together and keep your Dwarves powered up because you are only as strong as your weakest member. • Even when you're away, the Dwarves keep digging into the deep and mysterious dungeons.

Screenshots

Reviews

  • Mindless grind

    3
    By xxbrnz
    This game is enjoyable purely on the surface level. There appears to be no real story, just the choice of diving through one of the five dungeons on repeat or running through one of the three tower instances. The game mechanics are fun and add a level of strategy to the game. However, the game becomes extremely easy, as you out-skill the difficulty progression fairly quickly and it doesn’t appear to attempt correcting itself, so the game just plays itself, aside from tapping a per-instance level up bought with gold acquired inside of instances. TLDR mindless time killer
  • lol little people

    1
    By Jessesaint
    stupid retina detaching blue splash screen and little people are obviously a joke and amusement on planet man.
  • Fun, simple, probably broken

    4
    By Gatorman02
    The game has a very simple system which is fun for a bit but will likely get old pretty quickly as you simply repeat the exact same thing over and over for as long as you want to play the game. No end goals or anything. There is a mechanic in the game that is likely broken, but broken in a way that gives you way too much return. There is a tower and shrine system where you beat stages to earn one point to the shrine, which in turn gives you better returns on the stages you repeat endlessly. The problem is that not only do you get a loot bonus chance in those regular stages, but it happens in the tower as well, so at first you are slowly upgrading 1 at a time, but eventually you'll get bonuses, which also get larger and larger over time. My last one was 107 points instead of 1, so you then can immediately upgrade the tower by a ridiculous amount, and it kind of makes everything else meaningless without any further difficulty. It doesn't seem intended to be this way since you can only upgrade 1 point at a time and the process is overly slow (aside from breaking the game difficulty).
  • Awesome game!

    5
    By Therr97
    This is a great easy pace game but it needs a mass upgrade option for the shrine specifically. I am sitting at around 1000 upgrade tokens and it takes forever to go through all of them one at a time. I think if you have enough material/tokens there should be a quick way to instantly level it up.
  • Not much to do

    3
    By Costanzanator
    I played it was fun at first but just upgrading dwarves is not to fun I played i could not control my dwarf he just mined and I killed bad guys
  • Solid Time Waster

    4
    By Hammetic
    A nice game to check on when you have a few minutes throughout the day. Some feedback for the devs: the bottom of the screen is where you’re going to be clicking a lot when in dungeons. It’s also where item upgrade pop up’s appear. So when you get an upgrade pop up, if you click anywhere other than “equip” for that item pop up, you lose the item. This is annoying and should be changed.
  • It’s a thumb killer

    2
    By Groovieknave
    I’ve been “playing” this game since it released. It has been updated a bit but as it stands now, and after leveling up quite a bit in the game, it gets to be so annoying to power up your dwarves. I don’t even understand why they’ve made it so convoluted. You get materials from each dungeon, and I can’t really tell how these materials are distributed among dwarves. Some of them I can power up endlessly because I’ve collected an insane amount of materials. But each dwarf requires some different ratio of materials or something. You wind up getting to a certain point where you can’t power up one but another could be powered up for so long your thumb will hurt. Why do you have to keep tapping on an up arrow and confirm it over and over and over? That’s such a terrible design, especially for the amount of materials you get. There really needs to be a way you can power them up without constantly confirming the power up every single time… like code us in some way to increase the power ups quicker for each dwarf or a way to power up to the maximum materials you have available. I rarely check in on this game because I can’t really do anything without quadrillions of confirmations and thumb pain. Also, they added in some tower games where you can run a dungeon in a different way, and you get these runes that allow you to increase bonus loot rewards. Except the runes have a chance to award bonus loot when you complete the dungeon. So then you get awarded hundreds of these runes which you then have to go power up each dungeons bonus loot percentage… which is the same thing as your dwarves power ups, you’re constantly tapping up and confirming your tap, as if you didn’t want to do that… yikes. The game has daily quests and some of them are near impossible to complete so they’re pretty much meaningless to even have. The amount of reward you get for completing the dailies are a joke anyway. But one of the quests is to level up one of your dwarves spell several times. At this point, it takes 30-40 spell runes to level one dwarfs spell. Are you kidding me? I’d have to run like a ton of these dungeons in a day to complete the daily that gives me a worthless reward. You might as well remove the dailies because it’s a waste of code.
  • It works well now

    5
    By BarryM11
    I enjoyed the game for what is, a simple little fun game that can progress while you are away. The bug that would prevent progress has been fixed. It works well now.
  • Enjoyable but flawed

    2
    By B.jorn
    I like that this game is an idle dungeon crawler. I can just set my dwarves to work on a dungeon, and then check back in on them hours later. I’m a person who enjoys the meditative nature of grinding levels in a game, so this definitely isn’t for everyone. The underlying nature of the game is not the issue I have. For me, the problem is when I reached higher levels. For one, every dungeon is at difficulty “Easy” now. This removes the enjoyment of deciding to send my dwarves into a hard dungeon because I know I’ll be away from the game for a few hours, and I want to see if they can get through it. It’s just all easy and all same-same. The second problem is much larger. Fortune Runes, as far as I can tell, can only be used one at a time. Sometimes I get bonus runes upon completing a tower challenge. This bonus started at a reasonable level: Instead of 1 rune, I’d receive 11. Then the number of bonus runes started increasing. (Roughly) 30, 100, then 300 runes received every time I got a bonus. Now it’s 999 runes per bonus. Since runes can only be used one at a time, I would have to use 999 runes ONE AT A TIME to use them all up. This is ridiculous and broken. Since the dungeons became easy, tower challenges were a nice change of pace. Now they just stress me out when I get the bonus runes, knowing I either have to click over a thousand times on an upgrade screen to use them all, or just leave the runes incompletely used. This is frustrating and unsatisfying. The final problem is a support problem. There is no option within the game to report a bug or otherwise communicate something about the game. I searched the Hyper Hippo webpage, but didn’t find any sort of customer support option. Finally, by pulling up the game in the App Store, I found the option “App Support.” But this just lead me to a generic Help page for all of Netflix with nearly nothing specific about this game, and instructions to call if I still had questions/wanted to contact them. I don’t want to call. I want to be able to shoot off a message or an email (with screen caps) about the issues I’ve found rather than calling. So hopefully someone sees this review and makes some tweaks to the game. I like the game, and would love to see it improved.
  • Fun for about 2 days

    2
    By Mixtofuguy
    After that it's pretty much the same mindless game. No strategy or thought required to play.

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